![]() The rate at which a sprite can be fed is limited by its appetite. To feed your sprite, bring up the character panel, select the Battle Sprite tab, click on the feeding sub-tab, choose any material from your arsenal, and click the Feed Sprite button. Therefore, feeding favored food is efficient in terms of timeĪnd materials, while feeding other materials is efficient in terms ofĪ sprite can heat faster by being fed materials. One level's worth of heat amounts to roughly 65 3-star materials, 35 4-star materials, 20 5-star materials, or 4 5-star favoredįoods. Here is an example for heating a sprite over level 75, based on data collected by some players: Favored food gives more heat than other materials of that star level do. High-star materials give more heat than low-star materials do. High levels require more heat than low levels do. Quantifying heat is difficult, but some patterns are clear. However, this method of heating is very slow. Like all equipped items, a sprite gains heat when it is equipped for combat in the Clockworks. Instead, those keys are configured with all other keys, in the Controls section of the Options screen (hotkey: Esc).Ī sprite progresses through a sequence of 100 heat levels. Key shortcuts for using battle sprite powers are not configured This interface shows options for feeding the sprite, allocating skill points, equipping a harness, and activating a perk. Once a sprite is equipped, you can examine and configure it by clicking on the gear button (default hotkey: P) and selecting the Battle Sprite tab. Clicking on a sprite's icon brings up a menu allowing you to equip, unequip, or rename the sprite. ![]() Once a selection is made, there's no going back, although knights can obtain more battle sprites through the Supply Depot by purchasing Pods that contain a level-1 battle sprite of their choosing.Īll sprites that you own appear in the "Battle Sprite" section of your arsenal. These missions also allow knights to try out each of the three starter sprites.Ī knight's first battle sprite is awarded after completion of " An Eternal Bond." Knights should take their time to know a little about sprites or see them in action before choosing. ![]() Rhendon and Morlin teach them about skills, perks, harnesses, and leveling, while Biscotti explains how to feed and care for battle sprites. ![]() See the list on this page to view all available battle sprites.Ī series of rank missions is available to knights as soon as they reach Haven. Several " reskins" of these are available. This sprite has a mix of damage and support skills. The shadowy Maskeraith resembles a masked phantom and uses its toxic powers to debilitate enemies.Although a support sprite, it can damage enemies directly. The divine Seraphynx resembles an angelic cat-like creature and uses its luminous powers to defend the party from attacks.It may be considered the most offensive out of the three starter battle sprites. The smoldering Drakon resembles a dragon and delivers powerful, fiery blasts to foes.When the Skylark crashed, sprites were apparently dispersed throughout the Clockworks, where the Core's energy signal caused them to mutate into new forms: Prior to the Skylark crash, the Spiral Knights used small field robots called E-class battle sprites for reconnaissance Biotech Morlin still owns one. ![]()
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